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using Ryujinx.Common.Memory;
using System.Runtime.InteropServices;
namespace Ryujinx.Horizon.Sdk.Audio.Detail
{
[StructLayout(LayoutKind.Sequential, Size = 0x8, Pack = 0x1)]
struct AudioInProtocol
{
public AudioInProtocolName Name;
public Array7<byte> Padding;
public AudioInProtocol(AudioInProtocolName name)
{
Name = name;
Padding = new();
}
public override readonly string ToString()
{
return Name.ToString();
}
}
}
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