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using Ryujinx.Audio.Integration;
using Ryujinx.Horizon.Common;
using Ryujinx.Horizon.Sdk.OsTypes;
using System;
namespace Ryujinx.Horizon.Sdk.Audio
{
class AudioEvent : IWritableEvent, IDisposable
{
private SystemEventType _systemEvent;
private readonly IExternalEvent _externalEvent;
public AudioEvent()
{
Os.CreateSystemEvent(out _systemEvent, EventClearMode.ManualClear, interProcess: true);
// We need to do this because the event will be signalled from a different thread.
_externalEvent = HorizonStatic.Syscall.GetExternalEvent(Os.GetWritableHandleOfSystemEvent(ref _systemEvent));
}
public void Signal()
{
_externalEvent.Signal();
}
public void Clear()
{
_externalEvent.Clear();
}
public int GetReadableHandle()
{
return Os.GetReadableHandleOfSystemEvent(ref _systemEvent);
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
Os.DestroySystemEvent(ref _systemEvent);
}
}
public void Dispose()
{
Dispose(disposing: true);
GC.SuppressFinalize(this);
}
}
}
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