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using Ryujinx.Common.Memory;
using System;
using System.Runtime.InteropServices;
using System.Text;
namespace Ryujinx.Horizon.Sdk.Account
{
[StructLayout(LayoutKind.Sequential, Size = 0x21, Pack = 0x1)]
readonly struct Nickname
{
public readonly Array33<byte> Name;
public Nickname(in Array33<byte> name)
{
Name = name;
}
public override string ToString()
{
int length = ((ReadOnlySpan<byte>)Name.AsSpan()).IndexOf((byte)0);
if (length < 0)
{
length = 33;
}
return Encoding.UTF8.GetString(Name.AsSpan()[..length]);
}
}
}
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