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using System;
namespace Ryujinx.HLE.UI
{
public interface IDynamicTextInputHandler : IDisposable
{
event DynamicTextChangedHandler TextChangedEvent;
event KeyPressedHandler KeyPressedEvent;
event KeyReleasedHandler KeyReleasedEvent;
bool TextProcessingEnabled { get; set; }
void SetText(string text, int cursorBegin);
void SetText(string text, int cursorBegin, int cursorEnd);
}
}
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