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using System.IO;
namespace Ryujinx.HLE.Loaders.Npdm
{
public class FsAccessControl
{
public int Version { get; private set; }
public ulong PermissionsBitmask { get; private set; }
public int Unknown1 { get; private set; }
public int Unknown2 { get; private set; }
public int Unknown3 { get; private set; }
public int Unknown4 { get; private set; }
/// <exception cref="System.ArgumentException">The stream does not support reading, is <see langword="null"/>, or is already closed.</exception>
/// <exception cref="EndOfStreamException">The end of the stream is reached.</exception>
/// <exception cref="System.ObjectDisposedException">The stream is closed.</exception>
/// <exception cref="IOException">An I/O error occurred.</exception>
public FsAccessControl(Stream stream, int offset, int size)
{
stream.Seek(offset, SeekOrigin.Begin);
BinaryReader reader = new(stream);
Version = reader.ReadInt32();
PermissionsBitmask = reader.ReadUInt64();
Unknown1 = reader.ReadInt32();
Unknown2 = reader.ReadInt32();
Unknown3 = reader.ReadInt32();
Unknown4 = reader.ReadInt32();
}
}
}
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