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using Ryujinx.HLE.HOS.Tamper.Operations;
namespace Ryujinx.HLE.HOS.Tamper.Conditions
{
class CondGE<T> : ICondition where T : unmanaged
{
private readonly IOperand _lhs;
private readonly IOperand _rhs;
public CondGE(IOperand lhs, IOperand rhs)
{
_lhs = lhs;
_rhs = rhs;
}
public bool Evaluate()
{
return (dynamic)_lhs.Get<T>() >= (dynamic)_rhs.Get<T>();
}
}
}
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