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using System;
using System.Threading;
namespace Ryujinx.HLE.HOS.Services
{
abstract class DisposableIpcService : IpcService, IDisposable
{
private int _disposeState;
public DisposableIpcService(ServerBase server = null) : base(server) { }
protected abstract void Dispose(bool isDisposing);
public void Dispose()
{
if (Interlocked.CompareExchange(ref _disposeState, 1, 0) == 0)
{
Dispose(true);
}
}
}
}
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