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using Ryujinx.Cpu;
using Ryujinx.HLE.HOS.Kernel.Threading;
namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
{
partial class SyscallHandler
{
private readonly KernelContext _context;
public SyscallHandler(KernelContext context)
{
_context = context;
}
public void SvcCall(IExecutionContext context, ulong address, int id)
{
KThread currentThread = KernelStatic.GetCurrentThread();
if (currentThread.Owner != null &&
currentThread.GetUserDisableCount() != 0 &&
currentThread.Owner.PinnedThreads[currentThread.CurrentCore] == null)
{
_context.CriticalSection.Enter();
currentThread.Owner.PinThread(currentThread);
currentThread.SetUserInterruptFlag();
_context.CriticalSection.Leave();
}
if (context.IsAarch32)
{
SyscallDispatch.Dispatch32(_context.Syscall, context, id);
}
else
{
SyscallDispatch.Dispatch64(_context.Syscall, context, id);
}
currentThread.HandlePostSyscall();
}
}
}
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