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using Ryujinx.Memory;
using System;
namespace Ryujinx.HLE.HOS.Kernel.Memory
{
[Flags]
enum KMemoryPermission : uint
{
None = 0,
UserMask = Read | Write | Execute,
Mask = uint.MaxValue,
Read = 1 << 0,
Write = 1 << 1,
Execute = 1 << 2,
DontCare = 1 << 28,
ReadAndWrite = Read | Write,
ReadAndExecute = Read | Execute,
}
static class KMemoryPermissionExtensions
{
public static MemoryPermission Convert(this KMemoryPermission permission)
{
MemoryPermission output = MemoryPermission.None;
if (permission.HasFlag(KMemoryPermission.Read))
{
output = MemoryPermission.Read;
}
if (permission.HasFlag(KMemoryPermission.Write))
{
output |= MemoryPermission.Write;
}
if (permission.HasFlag(KMemoryPermission.Execute))
{
output |= MemoryPermission.Execute;
}
return output;
}
}
}
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