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using Ryujinx.HLE.HOS.Kernel.Threading;
using System.Collections.Generic;
namespace Ryujinx.HLE.HOS.Kernel.Common
{
class KSynchronizationObject : KAutoObject
{
public LinkedList<KThread> WaitingThreads { get; }
public KSynchronizationObject(KernelContext context) : base(context)
{
WaitingThreads = new LinkedList<KThread>();
}
public LinkedListNode<KThread> AddWaitingThread(KThread thread)
{
return WaitingThreads.AddLast(thread);
}
public void RemoveWaitingThread(LinkedListNode<KThread> node)
{
WaitingThreads.Remove(node);
}
public virtual void Signal()
{
KernelContext.Synchronization.SignalObject(this);
}
public virtual bool IsSignaled()
{
return false;
}
}
}
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