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using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
namespace Ryujinx.HLE.HOS
{
class IdDictionary
{
private readonly ConcurrentDictionary<int, object> _objs;
public ICollection<object> Values => _objs.Values;
public IdDictionary()
{
_objs = new ConcurrentDictionary<int, object>();
}
public bool Add(int id, object data)
{
return _objs.TryAdd(id, data);
}
public int Add(object data)
{
for (int id = 1; id < int.MaxValue; id++)
{
if (_objs.TryAdd(id, data))
{
return id;
}
}
throw new InvalidOperationException();
}
public object GetData(int id)
{
if (_objs.TryGetValue(id, out object data))
{
return data;
}
return null;
}
public T GetData<T>(int id)
{
if (_objs.TryGetValue(id, out object dataObject) && dataObject is T data)
{
return data;
}
return default;
}
public object Delete(int id)
{
if (_objs.TryRemove(id, out object obj))
{
return obj;
}
return null;
}
public ICollection<object> Clear()
{
ICollection<object> values = _objs.Values;
_objs.Clear();
return values;
}
}
}
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