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using Gdk;
using Gtk;
using System;
using System.Collections.Generic;
using GtkKey = Gdk.Key;
namespace Ryujinx.Input.GTK3
{
public class GTK3KeyboardDriver : IGamepadDriver
{
private readonly Widget _widget;
private readonly HashSet<GtkKey> _pressedKeys;
public GTK3KeyboardDriver(Widget widget)
{
_widget = widget;
_pressedKeys = new HashSet<GtkKey>();
_widget.KeyPressEvent += OnKeyPress;
_widget.KeyReleaseEvent += OnKeyRelease;
}
public string DriverName => "GTK3";
private static readonly string[] _keyboardIdentifers = new string[1] { "0" };
public ReadOnlySpan<string> GamepadsIds => _keyboardIdentifers;
public event Action<string> OnGamepadConnected
{
add { }
remove { }
}
public event Action<string> OnGamepadDisconnected
{
add { }
remove { }
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
_widget.KeyPressEvent -= OnKeyPress;
_widget.KeyReleaseEvent -= OnKeyRelease;
}
}
public void Dispose()
{
GC.SuppressFinalize(this);
Dispose(true);
}
[GLib.ConnectBefore]
protected void OnKeyPress(object sender, KeyPressEventArgs args)
{
GtkKey key = (GtkKey)Keyval.ToLower((uint)args.Event.Key);
_pressedKeys.Add(key);
}
[GLib.ConnectBefore]
protected void OnKeyRelease(object sender, KeyReleaseEventArgs args)
{
GtkKey key = (GtkKey)Keyval.ToLower((uint)args.Event.Key);
_pressedKeys.Remove(key);
}
internal bool IsPressed(Key key)
{
if (key == Key.Unbound || key == Key.Unknown)
{
return false;
}
GtkKey nativeKey = GTK3MappingHelper.ToGtkKey(key);
return _pressedKeys.Contains(nativeKey);
}
public void Clear()
{
_pressedKeys.Clear();
}
public IGamepad GetGamepad(string id)
{
if (!_keyboardIdentifers[0].Equals(id))
{
return null;
}
return new GTK3Keyboard(this, _keyboardIdentifers[0], "All keyboards");
}
}
}
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