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An experimental Nintendo Switch Emulator written in C#
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path:
root
/
src
/
Ryujinx.Graphics.Vulkan
/
Shaders
Mode
Name
Size
-rw-r--r--
ChangeBufferStrideShaderSource.comp
1840
log
plain
blame
-rw-r--r--
ColorBlitClearAlphaFragmentShaderSource.frag
223
log
plain
blame
-rw-r--r--
ColorBlitFragmentShaderSource.frag
207
log
plain
blame
-rw-r--r--
ColorBlitMsFragmentShaderSource.frag
260
log
plain
blame
-rw-r--r--
ColorBlitVertexShaderSource.vert
469
log
plain
blame
-rw-r--r--
ColorClearFFragmentShaderSource.frag
145
log
plain
blame
-rw-r--r--
ColorClearSIFragmentShaderSource.frag
162
log
plain
blame
-rw-r--r--
ColorClearUIFragmentShaderSource.frag
163
log
plain
blame
-rw-r--r--
ColorClearVertexShaderSource.vert
430
log
plain
blame
-rw-r--r--
ColorCopyShorteningComputeShaderSource.comp
1010
log
plain
blame
-rw-r--r--
ColorCopyToNonMsComputeShaderSource.comp
1204
log
plain
blame
-rw-r--r--
ColorCopyWideningComputeShaderSource.comp
867
log
plain
blame
-rw-r--r--
ColorDrawToMsFragmentShaderSource.frag
830
log
plain
blame
-rw-r--r--
ColorDrawToMsVertexShaderSource.vert
253
log
plain
blame
-rw-r--r--
ConvertD32S8ToD24S8ShaderSource.comp
1605
log
plain
blame
-rw-r--r--
ConvertIndexBufferShaderSource.comp
1381
log
plain
blame
-rw-r--r--
ConvertIndirectDataShaderSource.comp
3122
log
plain
blame
-rw-r--r--
DepthBlitFragmentShaderSource.frag
186
log
plain
blame
-rw-r--r--
DepthBlitMsFragmentShaderSource.frag
244
log
plain
blame
-rw-r--r--
DepthDrawToMsFragmentShaderSource.frag
796
log
plain
blame
-rw-r--r--
DepthDrawToNonMsFragmentShaderSource.frag
924
log
plain
blame
-rw-r--r--
DepthStencilClearFragmentShaderSource.frag
114
log
plain
blame
d---------
SpirvBinaries
1367
log
plain
-rw-r--r--
StencilBlitFragmentShaderSource.frag
250
log
plain
blame
-rw-r--r--
StencilBlitMsFragmentShaderSource.frag
310
log
plain
blame
-rw-r--r--
StencilDrawToMsFragmentShaderSource.frag
856
log
plain
blame
-rw-r--r--
StencilDrawToNonMsFragmentShaderSource.frag
984
log
plain
blame