1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
|
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Vulkan.Queries;
using Silk.NET.Vulkan;
using System;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Vulkan
{
class PipelineFull : PipelineBase, IPipeline
{
private const ulong MinByteWeightForFlush = 256 * 1024 * 1024; // MiB
private readonly List<(QueryPool, bool)> _activeQueries;
private CounterQueueEvent _activeConditionalRender;
private readonly List<BufferedQuery> _pendingQueryCopies;
private readonly List<BufferHolder> _activeBufferMirrors;
private ulong _byteWeight;
private readonly List<BufferHolder> _backingSwaps;
public PipelineFull(VulkanRenderer gd, Device device) : base(gd, device)
{
_activeQueries = new List<(QueryPool, bool)>();
_pendingQueryCopies = new();
_backingSwaps = new();
_activeBufferMirrors = new();
CommandBuffer = (Cbs = gd.CommandBufferPool.Rent()).CommandBuffer;
}
private void CopyPendingQuery()
{
foreach (var query in _pendingQueryCopies)
{
query.PoolCopy(Cbs);
}
_pendingQueryCopies.Clear();
}
public void ClearRenderTargetColor(int index, int layer, int layerCount, uint componentMask, ColorF color)
{
if (FramebufferParams == null)
{
return;
}
if (componentMask != 0xf || Gd.IsQualcommProprietary)
{
// We can't use CmdClearAttachments if not writing all components,
// because on Vulkan, the pipeline state does not affect clears.
// On proprietary Adreno drivers, CmdClearAttachments appears to execute out of order, so it's better to not use it at all.
var dstTexture = FramebufferParams.GetColorView(index);
if (dstTexture == null)
{
return;
}
Span<float> clearColor = stackalloc float[4];
clearColor[0] = color.Red;
clearColor[1] = color.Green;
clearColor[2] = color.Blue;
clearColor[3] = color.Alpha;
// TODO: Clear only the specified layer.
Gd.HelperShader.Clear(
Gd,
dstTexture,
clearColor,
componentMask,
(int)FramebufferParams.Width,
(int)FramebufferParams.Height,
FramebufferParams.GetAttachmentComponentType(index),
ClearScissor);
}
else
{
ClearRenderTargetColor(index, layer, layerCount, color);
}
}
public void ClearRenderTargetDepthStencil(int layer, int layerCount, float depthValue, bool depthMask, int stencilValue, int stencilMask)
{
if (FramebufferParams == null)
{
return;
}
if ((stencilMask != 0 && stencilMask != 0xff) || Gd.IsQualcommProprietary)
{
// We can't use CmdClearAttachments if not clearing all (mask is all ones, 0xFF) or none (mask is 0) of the stencil bits,
// because on Vulkan, the pipeline state does not affect clears.
// On proprietary Adreno drivers, CmdClearAttachments appears to execute out of order, so it's better to not use it at all.
var dstTexture = FramebufferParams.GetDepthStencilView();
if (dstTexture == null)
{
return;
}
// TODO: Clear only the specified layer.
Gd.HelperShader.Clear(
Gd,
dstTexture,
depthValue,
depthMask,
stencilValue,
stencilMask,
(int)FramebufferParams.Width,
(int)FramebufferParams.Height,
FramebufferParams.AttachmentFormats[FramebufferParams.AttachmentsCount - 1],
ClearScissor);
}
else
{
ClearRenderTargetDepthStencil(layer, layerCount, depthValue, depthMask, stencilValue, stencilMask != 0);
}
}
public void EndHostConditionalRendering()
{
if (Gd.Capabilities.SupportsConditionalRendering)
{
// Gd.ConditionalRenderingApi.CmdEndConditionalRendering(CommandBuffer);
}
else
{
// throw new NotSupportedException();
}
_activeConditionalRender?.ReleaseHostAccess();
_activeConditionalRender = null;
}
public bool TryHostConditionalRendering(ICounterEvent value, ulong compare, bool isEqual)
{
// Compare an event and a constant value.
if (value is CounterQueueEvent evt)
{
// Easy host conditional rendering when the check matches what GL can do:
// - Event is of type samples passed.
// - Result is not a combination of multiple queries.
// - Comparing against 0.
// - Event has not already been flushed.
if (compare == 0 && evt.Type == CounterType.SamplesPassed && evt.ClearCounter)
{
if (!value.ReserveForHostAccess())
{
// If the event has been flushed, then just use the values on the CPU.
// The query object may already be repurposed for another draw (eg. begin + end).
return false;
}
if (Gd.Capabilities.SupportsConditionalRendering)
{
// var buffer = evt.GetBuffer().Get(Cbs, 0, sizeof(long)).Value;
// var flags = isEqual ? ConditionalRenderingFlagsEXT.InvertedBitExt : 0;
// var conditionalRenderingBeginInfo = new ConditionalRenderingBeginInfoEXT
// {
// SType = StructureType.ConditionalRenderingBeginInfoExt,
// Buffer = buffer,
// Flags = flags,
// };
// Gd.ConditionalRenderingApi.CmdBeginConditionalRendering(CommandBuffer, conditionalRenderingBeginInfo);
}
_activeConditionalRender = evt;
return true;
}
}
// The GPU will flush the queries to CPU and evaluate the condition there instead.
FlushPendingQuery(); // The thread will be stalled manually flushing the counter, so flush commands now.
return false;
}
public bool TryHostConditionalRendering(ICounterEvent value, ICounterEvent compare, bool isEqual)
{
FlushPendingQuery(); // The thread will be stalled manually flushing the counter, so flush commands now.
return false;
}
private void FlushPendingQuery()
{
if (AutoFlush.ShouldFlushQuery())
{
FlushCommandsImpl();
}
}
public CommandBufferScoped GetPreloadCommandBuffer()
{
PreloadCbs ??= Gd.CommandBufferPool.Rent();
return PreloadCbs.Value;
}
public void FlushCommandsIfWeightExceeding(IAuto disposedResource, ulong byteWeight)
{
bool usedByCurrentCb = disposedResource.HasCommandBufferDependency(Cbs);
if (PreloadCbs != null && !usedByCurrentCb)
{
usedByCurrentCb = disposedResource.HasCommandBufferDependency(PreloadCbs.Value);
}
if (usedByCurrentCb)
{
// Since we can only free memory after the command buffer that uses a given resource was executed,
// keeping the command buffer might cause a high amount of memory to be in use.
// To prevent that, we force submit command buffers if the memory usage by resources
// in use by the current command buffer is above a given limit, and those resources were disposed.
_byteWeight += byteWeight;
if (_byteWeight >= MinByteWeightForFlush)
{
FlushCommandsImpl();
}
}
}
public void Restore()
{
if (Pipeline != null)
{
Gd.Api.CmdBindPipeline(CommandBuffer, Pbp, Pipeline.Get(Cbs).Value);
}
SignalCommandBufferChange();
if (Pipeline != null && Pbp == PipelineBindPoint.Graphics)
{
DynamicState.ReplayIfDirty(Gd.Api, CommandBuffer);
}
}
public void FlushCommandsImpl()
{
AutoFlush.RegisterFlush(DrawCount);
EndRenderPass();
foreach ((var queryPool, _) in _activeQueries)
{
Gd.Api.CmdEndQuery(CommandBuffer, queryPool, 0);
}
_byteWeight = 0;
if (PreloadCbs != null)
{
PreloadCbs.Value.Dispose();
PreloadCbs = null;
}
Gd.Barriers.Flush(Cbs, false, null, null);
CommandBuffer = (Cbs = Gd.CommandBufferPool.ReturnAndRent(Cbs)).CommandBuffer;
Gd.RegisterFlush();
// Restore per-command buffer state.
foreach (BufferHolder buffer in _activeBufferMirrors)
{
buffer.ClearMirrors();
}
_activeBufferMirrors.Clear();
foreach ((var queryPool, var isOcclusion) in _activeQueries)
{
bool isPrecise = Gd.Capabilities.SupportsPreciseOcclusionQueries && isOcclusion;
Gd.Api.CmdResetQueryPool(CommandBuffer, queryPool, 0, 1);
Gd.Api.CmdBeginQuery(CommandBuffer, queryPool, 0, isPrecise ? QueryControlFlags.PreciseBit : 0);
}
Gd.ResetCounterPool();
Restore();
}
public void RegisterActiveMirror(BufferHolder buffer)
{
_activeBufferMirrors.Add(buffer);
}
public void BeginQuery(BufferedQuery query, QueryPool pool, bool needsReset, bool isOcclusion, bool fromSamplePool)
{
if (needsReset)
{
EndRenderPass();
Gd.Api.CmdResetQueryPool(CommandBuffer, pool, 0, 1);
if (fromSamplePool)
{
// Try reset some additional queries in advance.
Gd.ResetFutureCounters(CommandBuffer, AutoFlush.GetRemainingQueries());
}
}
bool isPrecise = Gd.Capabilities.SupportsPreciseOcclusionQueries && isOcclusion;
Gd.Api.CmdBeginQuery(CommandBuffer, pool, 0, isPrecise ? QueryControlFlags.PreciseBit : 0);
_activeQueries.Add((pool, isOcclusion));
}
public void EndQuery(QueryPool pool)
{
Gd.Api.CmdEndQuery(CommandBuffer, pool, 0);
for (int i = 0; i < _activeQueries.Count; i++)
{
if (_activeQueries[i].Item1.Handle == pool.Handle)
{
_activeQueries.RemoveAt(i);
break;
}
}
}
public void CopyQueryResults(BufferedQuery query)
{
_pendingQueryCopies.Add(query);
if (AutoFlush.RegisterPendingQuery())
{
FlushCommandsImpl();
}
}
protected override void SignalAttachmentChange()
{
if (AutoFlush.ShouldFlushAttachmentChange(DrawCount))
{
FlushCommandsImpl();
}
}
protected override void SignalRenderPassEnd()
{
CopyPendingQuery();
}
}
}
|