1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
|
using Silk.NET.Vulkan;
using System;
using System.Collections.Generic;
using System.Threading;
namespace Ryujinx.Graphics.Vulkan
{
class BackgroundResource : IDisposable
{
private readonly VulkanRenderer _gd;
private Device _device;
private CommandBufferPool _pool;
private PersistentFlushBuffer _flushBuffer;
public BackgroundResource(VulkanRenderer gd, Device device)
{
_gd = gd;
_device = device;
}
public CommandBufferPool GetPool()
{
if (_pool == null)
{
bool useBackground = _gd.BackgroundQueue.Handle != 0 && _gd.Vendor != Vendor.Amd;
Queue queue = useBackground ? _gd.BackgroundQueue : _gd.Queue;
object queueLock = useBackground ? _gd.BackgroundQueueLock : _gd.QueueLock;
lock (queueLock)
{
_pool = new CommandBufferPool(
_gd.Api,
_device,
queue,
queueLock,
_gd.QueueFamilyIndex,
_gd.IsQualcommProprietary,
isLight: true);
}
}
return _pool;
}
public PersistentFlushBuffer GetFlushBuffer()
{
_flushBuffer ??= new PersistentFlushBuffer(_gd);
return _flushBuffer;
}
public void Dispose()
{
_pool?.Dispose();
_flushBuffer?.Dispose();
}
}
class BackgroundResources : IDisposable
{
private readonly VulkanRenderer _gd;
private Device _device;
private readonly Dictionary<Thread, BackgroundResource> _resources;
public BackgroundResources(VulkanRenderer gd, Device device)
{
_gd = gd;
_device = device;
_resources = new Dictionary<Thread, BackgroundResource>();
}
private void Cleanup()
{
lock (_resources)
{
foreach (KeyValuePair<Thread, BackgroundResource> tuple in _resources)
{
if (!tuple.Key.IsAlive)
{
tuple.Value.Dispose();
_resources.Remove(tuple.Key);
}
}
}
}
public BackgroundResource Get()
{
Thread thread = Thread.CurrentThread;
lock (_resources)
{
if (!_resources.TryGetValue(thread, out BackgroundResource resource))
{
Cleanup();
resource = new BackgroundResource(_gd, _device);
_resources[thread] = resource;
}
return resource;
}
}
public void Dispose()
{
lock (_resources)
{
foreach (var resource in _resources.Values)
{
resource.Dispose();
}
}
}
}
}
|