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using Ryujinx.Common;
using Ryujinx.Graphics.Texture;
namespace Ryujinx.Graphics.Vic.Image
{
static class SurfaceCommon
{
public static int GetPitch(int width, int bytesPerPixel)
{
return BitUtils.AlignUp(width * bytesPerPixel, 256);
}
public static int GetBlockLinearSize(int width, int height, int bytesPerPixel, int gobBlocksInY)
{
return SizeCalculator.GetBlockLinearTextureSize(width, height, 1, 1, 1, 1, 1, bytesPerPixel, gobBlocksInY, 1, 1).TotalSize;
}
public static ulong ExtendOffset(uint offset)
{
return (ulong)offset << 8;
}
public static ushort Upsample(byte value)
{
return (ushort)(value << 2);
}
public static byte Downsample(ushort value)
{
return (byte)(value >> 2);
}
}
}
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