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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using Ryujinx.Graphics.Shader.Translation.Optimizations;
using System.Collections.Generic;
using System.Diagnostics;
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
namespace Ryujinx.Graphics.Shader.Translation.Transforms
{
class SharedAtomicSignedCas : ITransformPass
{
public static bool IsEnabled(IGpuAccessor gpuAccessor, ShaderStage stage, TargetLanguage targetLanguage, FeatureFlags usedFeatures)
{
return targetLanguage != TargetLanguage.Spirv && stage == ShaderStage.Compute && usedFeatures.HasFlag(FeatureFlags.SharedMemory);
}
public static LinkedListNode<INode> RunPass(TransformContext context, LinkedListNode<INode> node)
{
Operation operation = (Operation)node.Value;
HelperFunctionName name;
if (operation.Inst == Instruction.AtomicMaxS32)
{
name = HelperFunctionName.SharedAtomicMaxS32;
}
else if (operation.Inst == Instruction.AtomicMinS32)
{
name = HelperFunctionName.SharedAtomicMinS32;
}
else
{
return node;
}
if (operation.StorageKind != StorageKind.SharedMemory)
{
return node;
}
Operand result = operation.Dest;
Operand memoryId = operation.GetSource(0);
Operand byteOffset = operation.GetSource(1);
Operand value = operation.GetSource(2);
Debug.Assert(memoryId.Type == OperandType.Constant);
int functionId = context.Hfm.GetOrCreateFunctionId(name, memoryId.Value);
Operand[] callArgs = new Operand[] { Const(functionId), byteOffset, value };
LinkedListNode<INode> newNode = node.List.AddBefore(node, new Operation(Instruction.Call, 0, result, callArgs));
Utils.DeleteNode(node, operation);
return newNode;
}
}
}
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