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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
namespace Ryujinx.Graphics.Shader.Translation
{
readonly ref struct TransformContext
{
public readonly HelperFunctionManager Hfm;
public readonly BasicBlock[] Blocks;
public readonly ShaderDefinitions Definitions;
public readonly ResourceManager ResourceManager;
public readonly IGpuAccessor GpuAccessor;
public readonly TargetApi TargetApi;
public readonly TargetLanguage TargetLanguage;
public readonly ShaderStage Stage;
public readonly ref FeatureFlags UsedFeatures;
public TransformContext(
HelperFunctionManager hfm,
BasicBlock[] blocks,
ShaderDefinitions definitions,
ResourceManager resourceManager,
IGpuAccessor gpuAccessor,
TargetApi targetApi,
TargetLanguage targetLanguage,
ShaderStage stage,
ref FeatureFlags usedFeatures)
{
Hfm = hfm;
Blocks = blocks;
Definitions = definitions;
ResourceManager = resourceManager;
GpuAccessor = gpuAccessor;
TargetApi = targetApi;
TargetLanguage = targetLanguage;
Stage = stage;
UsedFeatures = ref usedFeatures;
}
}
}
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