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namespace Ryujinx.Graphics.Shader.Translation
{
readonly struct IoUsage
{
private readonly FeatureFlags _usedFeatures;
public readonly bool UsesRtLayer => _usedFeatures.HasFlag(FeatureFlags.RtLayer);
public readonly bool UsesViewportIndex => _usedFeatures.HasFlag(FeatureFlags.ViewportIndex);
public readonly bool UsesViewportMask => _usedFeatures.HasFlag(FeatureFlags.ViewportMask);
public readonly byte ClipDistancesWritten { get; }
public readonly int UserDefinedMap { get; }
public IoUsage(FeatureFlags usedFeatures, byte clipDistancesWritten, int userDefinedMap)
{
_usedFeatures = usedFeatures;
ClipDistancesWritten = clipDistancesWritten;
UserDefinedMap = userDefinedMap;
}
public readonly IoUsage Combine(IoUsage other)
{
return new IoUsage(
_usedFeatures | other._usedFeatures,
(byte)(ClipDistancesWritten | other.ClipDistancesWritten),
UserDefinedMap | other.UserDefinedMap);
}
}
}
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