1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
|
namespace Ryujinx.Graphics.Shader
{
readonly struct TextureDefinition
{
public int Set { get; }
public int Binding { get; }
public int ArrayLength { get; }
public bool Separate { get; }
public string Name { get; }
public SamplerType Type { get; }
public TextureFormat Format { get; }
public TextureUsageFlags Flags { get; }
public TextureDefinition(
int set,
int binding,
int arrayLength,
bool separate,
string name,
SamplerType type,
TextureFormat format,
TextureUsageFlags flags)
{
Set = set;
Binding = binding;
ArrayLength = arrayLength;
Separate = separate;
Name = name;
Type = type;
Format = format;
Flags = flags;
}
public TextureDefinition(int set, int binding, string name, SamplerType type) : this(set, binding, 1, false, name, type, TextureFormat.Unknown, TextureUsageFlags.None)
{
}
public TextureDefinition SetFlag(TextureUsageFlags flag)
{
return new TextureDefinition(Set, Binding, ArrayLength, Separate, Name, Type, Format, Flags | flag);
}
}
}
|