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using Ryujinx.Graphics.Shader.Translation;
namespace Ryujinx.Graphics.Shader.StructuredIr
{
readonly struct MemoryDefinition
{
public string Name { get; }
public AggregateType Type { get; }
public int ArrayLength { get; }
public MemoryDefinition(string name, AggregateType type, int arrayLength = 1)
{
Name = name;
Type = type;
ArrayLength = arrayLength;
}
}
}
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