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namespace Ryujinx.Graphics.Shader.StructuredIr
{
readonly struct BufferDefinition
{
public BufferLayout Layout { get; }
public int Set { get; }
public int Binding { get; }
public string Name { get; }
public StructureType Type { get; }
public BufferDefinition(BufferLayout layout, int set, int binding, string name, StructureType type)
{
Layout = layout;
Set = set;
Binding = binding;
Name = name;
Type = type;
}
}
}
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