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using System;
using System.Collections.Generic;
using static Ryujinx.Graphics.Shader.StructuredIr.AstHelper;
namespace Ryujinx.Graphics.Shader.StructuredIr
{
class AstBlockVisitor
{
public AstBlock Block { get; private set; }
public class BlockVisitationEventArgs : EventArgs
{
public AstBlock Block { get; }
public BlockVisitationEventArgs(AstBlock block)
{
Block = block;
}
}
public event EventHandler<BlockVisitationEventArgs> BlockEntered;
public event EventHandler<BlockVisitationEventArgs> BlockLeft;
public AstBlockVisitor(AstBlock mainBlock)
{
Block = mainBlock;
}
public IEnumerable<IAstNode> Visit()
{
IAstNode node = Block.First;
while (node != null)
{
// We reached a child block, visit the nodes inside.
while (node is AstBlock childBlock)
{
Block = childBlock;
node = childBlock.First;
BlockEntered?.Invoke(this, new BlockVisitationEventArgs(Block));
}
// Node may be null, if the block is empty.
if (node != null)
{
IAstNode next = Next(node);
yield return node;
node = next;
}
// We reached the end of the list, go up on tree to the parent blocks.
while (node == null && Block.Type != AstBlockType.Main)
{
BlockLeft?.Invoke(this, new BlockVisitationEventArgs(Block));
node = Next(Block);
Block = Block.Parent;
}
}
}
}
}
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