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using Ryujinx.Graphics.Shader.Decoders;
using System;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
{
class Operand
{
private const int CbufSlotBits = 5;
private const int CbufSlotLsb = 32 - CbufSlotBits;
private const int CbufSlotMask = (1 << CbufSlotBits) - 1;
public OperandType Type { get; }
public int Value { get; }
public INode AsgOp { get; set; }
public HashSet<INode> UseOps { get; }
private Operand()
{
UseOps = new HashSet<INode>();
}
public Operand(OperandType type) : this()
{
Type = type;
}
public Operand(OperandType type, int value) : this()
{
Type = type;
Value = value;
}
public Operand(Register reg) : this()
{
Type = OperandType.Register;
Value = PackRegInfo(reg.Index, reg.Type);
}
public Operand(int slot, int offset) : this()
{
Type = OperandType.ConstantBuffer;
Value = PackCbufInfo(slot, offset);
}
private static int PackCbufInfo(int slot, int offset)
{
return (slot << CbufSlotLsb) | offset;
}
private static int PackRegInfo(int index, RegisterType type)
{
return ((int)type << 24) | index;
}
public int GetCbufSlot()
{
return (Value >> CbufSlotLsb) & CbufSlotMask;
}
public int GetCbufOffset()
{
return Value & ~(CbufSlotMask << CbufSlotLsb);
}
public Register GetRegister()
{
return new Register(Value & 0xffffff, (RegisterType)(Value >> 24));
}
public float AsFloat()
{
return BitConverter.Int32BitsToSingle(Value);
}
}
}
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