1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
|
using Ryujinx.Graphics.Shader.Decoders;
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using Ryujinx.Graphics.Shader.Translation;
using System;
using static Ryujinx.Graphics.Shader.Instructions.InstEmitAluHelper;
using static Ryujinx.Graphics.Shader.Instructions.InstEmitHelper;
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
namespace Ryujinx.Graphics.Shader.Instructions
{
static partial class InstEmit
{
public static void F2fR(EmitterContext context)
{
InstF2fR op = context.GetOp<InstF2fR>();
var src = UnpackReg(context, op.SrcFmt, op.Sh, op.SrcB);
EmitF2F(context, op.SrcFmt, op.DstFmt, op.RoundMode, src, op.Dest, op.AbsB, op.NegB, op.Sat);
}
public static void F2fI(EmitterContext context)
{
InstF2fI op = context.GetOp<InstF2fI>();
var src = UnpackImm(context, op.SrcFmt, op.Sh, Imm20ToFloat(op.Imm20));
EmitF2F(context, op.SrcFmt, op.DstFmt, op.RoundMode, src, op.Dest, op.AbsB, op.NegB, op.Sat);
}
public static void F2fC(EmitterContext context)
{
InstF2fC op = context.GetOp<InstF2fC>();
var src = UnpackCbuf(context, op.SrcFmt, op.Sh, op.CbufSlot, op.CbufOffset);
EmitF2F(context, op.SrcFmt, op.DstFmt, op.RoundMode, src, op.Dest, op.AbsB, op.NegB, op.Sat);
}
public static void F2iR(EmitterContext context)
{
InstF2iR op = context.GetOp<InstF2iR>();
var src = UnpackReg(context, op.SrcFmt, op.Sh, op.SrcB);
EmitF2I(context, op.SrcFmt, op.IDstFmt, op.RoundMode, src, op.Dest, op.AbsB, op.NegB);
}
public static void F2iI(EmitterContext context)
{
InstF2iI op = context.GetOp<InstF2iI>();
var src = UnpackImm(context, op.SrcFmt, op.Sh, Imm20ToFloat(op.Imm20));
EmitF2I(context, op.SrcFmt, op.IDstFmt, op.RoundMode, src, op.Dest, op.AbsB, op.NegB);
}
public static void F2iC(EmitterContext context)
{
InstF2iC op = context.GetOp<InstF2iC>();
var src = UnpackCbuf(context, op.SrcFmt, op.Sh, op.CbufSlot, op.CbufOffset);
EmitF2I(context, op.SrcFmt, op.IDstFmt, op.RoundMode, src, op.Dest, op.AbsB, op.NegB);
}
public static void I2fR(EmitterContext context)
{
InstI2fR op = context.GetOp<InstI2fR>();
var src = GetSrcReg(context, op.SrcB);
EmitI2F(context, op.ISrcFmt, op.DstFmt, src, op.ByteSel, op.Dest, op.AbsB, op.NegB);
}
public static void I2fI(EmitterContext context)
{
InstI2fI op = context.GetOp<InstI2fI>();
var src = GetSrcImm(context, Imm20ToSInt(op.Imm20));
EmitI2F(context, op.ISrcFmt, op.DstFmt, src, op.ByteSel, op.Dest, op.AbsB, op.NegB);
}
public static void I2fC(EmitterContext context)
{
InstI2fC op = context.GetOp<InstI2fC>();
var src = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset);
EmitI2F(context, op.ISrcFmt, op.DstFmt, src, op.ByteSel, op.Dest, op.AbsB, op.NegB);
}
public static void I2iR(EmitterContext context)
{
InstI2iR op = context.GetOp<InstI2iR>();
var src = GetSrcReg(context, op.SrcB);
EmitI2I(context, op.ISrcFmt, op.IDstFmt, src, op.ByteSel, op.Dest, op.AbsB, op.NegB, op.Sat, op.WriteCC);
}
public static void I2iI(EmitterContext context)
{
InstI2iI op = context.GetOp<InstI2iI>();
var src = GetSrcImm(context, Imm20ToSInt(op.Imm20));
EmitI2I(context, op.ISrcFmt, op.IDstFmt, src, op.ByteSel, op.Dest, op.AbsB, op.NegB, op.Sat, op.WriteCC);
}
public static void I2iC(EmitterContext context)
{
InstI2iC op = context.GetOp<InstI2iC>();
var src = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset);
EmitI2I(context, op.ISrcFmt, op.IDstFmt, src, op.ByteSel, op.Dest, op.AbsB, op.NegB, op.Sat, op.WriteCC);
}
private static void EmitF2F(
EmitterContext context,
DstFmt srcType,
DstFmt dstType,
IntegerRound roundingMode,
Operand src,
int rd,
bool absolute,
bool negate,
bool saturate)
{
Operand srcB = context.FPAbsNeg(src, absolute, negate, srcType.ToInstFPType());
if (srcType == dstType)
{
srcB = roundingMode switch
{
IntegerRound.Round => context.FPRound(srcB, srcType.ToInstFPType()),
IntegerRound.Floor => context.FPFloor(srcB, srcType.ToInstFPType()),
IntegerRound.Ceil => context.FPCeiling(srcB, srcType.ToInstFPType()),
IntegerRound.Trunc => context.FPTruncate(srcB, srcType.ToInstFPType()),
_ => srcB,
};
}
// We don't need to handle conversions between FP16 <-> FP32
// since we do FP16 operations as FP32 directly.
// FP16 <-> FP64 conversions are invalid.
if (srcType == DstFmt.F32 && dstType == DstFmt.F64)
{
srcB = context.FP32ConvertToFP64(srcB);
}
else if (srcType == DstFmt.F64 && dstType == DstFmt.F32)
{
srcB = context.FP64ConvertToFP32(srcB);
}
srcB = context.FPSaturate(srcB, saturate, dstType.ToInstFPType());
WriteFP(context, dstType, srcB, rd);
// TODO: CC.
}
private static void EmitF2I(
EmitterContext context,
DstFmt srcType,
IDstFmt dstType,
RoundMode2 roundingMode,
Operand src,
int rd,
bool absolute,
bool negate)
{
if (dstType == IDstFmt.U64)
{
context.TranslatorContext.GpuAccessor.Log("Unimplemented 64-bits F2I.");
}
Instruction fpType = srcType.ToInstFPType();
bool isSignedInt = dstType == IDstFmt.S16 || dstType == IDstFmt.S32 || dstType == IDstFmt.S64;
bool isSmallInt = dstType == IDstFmt.U16 || dstType == IDstFmt.S16;
Operand srcB = context.FPAbsNeg(src, absolute, negate, fpType);
srcB = roundingMode switch
{
RoundMode2.Round => context.FPRound(srcB, fpType),
RoundMode2.Floor => context.FPFloor(srcB, fpType),
RoundMode2.Ceil => context.FPCeiling(srcB, fpType),
RoundMode2.Trunc => context.FPTruncate(srcB, fpType),
_ => srcB,
};
if (!isSignedInt)
{
// Negative float to uint cast is undefined, so we clamp the value before conversion.
Operand c0 = srcType == DstFmt.F64 ? context.PackDouble2x32(0.0) : ConstF(0);
srcB = context.FPMaximum(srcB, c0, fpType);
}
if (srcType == DstFmt.F64)
{
srcB = isSignedInt
? context.FP64ConvertToS32(srcB)
: context.FP64ConvertToU32(srcB);
}
else
{
srcB = isSignedInt
? context.FP32ConvertToS32(srcB)
: context.FP32ConvertToU32(srcB);
}
if (isSmallInt)
{
int min = (int)GetIntMin(dstType);
int max = (int)GetIntMax(dstType);
srcB = isSignedInt
? context.IClampS32(srcB, Const(min), Const(max))
: context.IClampU32(srcB, Const(min), Const(max));
}
Operand dest = GetDest(rd);
context.Copy(dest, srcB);
// TODO: CC.
}
private static void EmitI2F(
EmitterContext context,
ISrcFmt srcType,
DstFmt dstType,
Operand src,
ByteSel byteSelection,
int rd,
bool absolute,
bool negate)
{
bool isSignedInt =
srcType == ISrcFmt.S8 ||
srcType == ISrcFmt.S16 ||
srcType == ISrcFmt.S32 ||
srcType == ISrcFmt.S64;
bool isSmallInt =
srcType == ISrcFmt.U16 ||
srcType == ISrcFmt.S16 ||
srcType == ISrcFmt.U8 ||
srcType == ISrcFmt.S8;
// TODO: Handle S/U64.
Operand srcB = context.IAbsNeg(src, absolute, negate);
if (isSmallInt)
{
int size = srcType == ISrcFmt.U16 || srcType == ISrcFmt.S16 ? 16 : 8;
srcB = isSignedInt
? context.BitfieldExtractS32(srcB, Const((int)byteSelection * 8), Const(size))
: context.BitfieldExtractU32(srcB, Const((int)byteSelection * 8), Const(size));
}
if (dstType == DstFmt.F64)
{
srcB = isSignedInt
? context.IConvertS32ToFP64(srcB)
: context.IConvertU32ToFP64(srcB);
}
else
{
srcB = isSignedInt
? context.IConvertS32ToFP32(srcB)
: context.IConvertU32ToFP32(srcB);
}
WriteFP(context, dstType, srcB, rd);
// TODO: CC.
}
private static void EmitI2I(
EmitterContext context,
ISrcDstFmt srcType,
ISrcDstFmt dstType,
Operand src,
ByteSel byteSelection,
int rd,
bool absolute,
bool negate,
bool saturate,
bool writeCC)
{
if ((srcType & ~ISrcDstFmt.S8) > ISrcDstFmt.U32 || (dstType & ~ISrcDstFmt.S8) > ISrcDstFmt.U32)
{
context.TranslatorContext.GpuAccessor.Log("Invalid I2I encoding.");
return;
}
bool srcIsSignedInt =
srcType == ISrcDstFmt.S8 ||
srcType == ISrcDstFmt.S16 ||
srcType == ISrcDstFmt.S32;
bool dstIsSignedInt =
dstType == ISrcDstFmt.S8 ||
dstType == ISrcDstFmt.S16 ||
dstType == ISrcDstFmt.S32;
bool srcIsSmallInt =
srcType == ISrcDstFmt.U16 ||
srcType == ISrcDstFmt.S16 ||
srcType == ISrcDstFmt.U8 ||
srcType == ISrcDstFmt.S8;
if (srcIsSmallInt)
{
int size = srcType == ISrcDstFmt.U16 || srcType == ISrcDstFmt.S16 ? 16 : 8;
src = srcIsSignedInt
? context.BitfieldExtractS32(src, Const((int)byteSelection * 8), Const(size))
: context.BitfieldExtractU32(src, Const((int)byteSelection * 8), Const(size));
}
src = context.IAbsNeg(src, absolute, negate);
if (saturate)
{
int min = (int)GetIntMin(dstType);
int max = (int)GetIntMax(dstType);
src = dstIsSignedInt
? context.IClampS32(src, Const(min), Const(max))
: context.IClampU32(src, Const(min), Const(max));
}
context.Copy(GetDest(rd), src);
SetZnFlags(context, src, writeCC);
}
private static Operand UnpackReg(EmitterContext context, DstFmt floatType, bool h, int reg)
{
if (floatType == DstFmt.F32)
{
return GetSrcReg(context, reg);
}
else if (floatType == DstFmt.F16)
{
return GetHalfUnpacked(context, GetSrcReg(context, reg), HalfSwizzle.F16)[h ? 1 : 0];
}
else if (floatType == DstFmt.F64)
{
return GetSrcReg(context, reg, isFP64: true);
}
throw new ArgumentException($"Invalid floating point type \"{floatType}\".");
}
private static Operand UnpackCbuf(EmitterContext context, DstFmt floatType, bool h, int cbufSlot, int cbufOffset)
{
if (floatType == DstFmt.F32)
{
return GetSrcCbuf(context, cbufSlot, cbufOffset);
}
else if (floatType == DstFmt.F16)
{
return GetHalfUnpacked(context, GetSrcCbuf(context, cbufSlot, cbufOffset), HalfSwizzle.F16)[h ? 1 : 0];
}
else if (floatType == DstFmt.F64)
{
return GetSrcCbuf(context, cbufSlot, cbufOffset, isFP64: true);
}
throw new ArgumentException($"Invalid floating point type \"{floatType}\".");
}
private static Operand UnpackImm(EmitterContext context, DstFmt floatType, bool h, int imm)
{
if (floatType == DstFmt.F32)
{
return GetSrcImm(context, imm);
}
else if (floatType == DstFmt.F16)
{
return GetHalfUnpacked(context, GetSrcImm(context, imm), HalfSwizzle.F16)[h ? 1 : 0];
}
else if (floatType == DstFmt.F64)
{
return GetSrcImm(context, imm, isFP64: true);
}
throw new ArgumentException($"Invalid floating point type \"{floatType}\".");
}
private static void WriteFP(EmitterContext context, DstFmt type, Operand srcB, int rd)
{
Operand dest = GetDest(rd);
if (type == DstFmt.F32)
{
context.Copy(dest, srcB);
}
else if (type == DstFmt.F16)
{
context.Copy(dest, context.PackHalf2x16(srcB, ConstF(0)));
}
else /* if (type == FPType.FP64) */
{
Operand dest2 = GetDest2(rd);
context.Copy(dest, context.UnpackDouble2x32Low(srcB));
context.Copy(dest2, context.UnpackDouble2x32High(srcB));
}
}
private static Instruction ToInstFPType(this DstFmt type)
{
return type == DstFmt.F64 ? Instruction.FP64 : Instruction.FP32;
}
}
}
|