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using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
readonly struct InstOp
{
public readonly ulong Address;
public readonly ulong RawOpCode;
public readonly InstEmitter Emitter;
public readonly InstProps Props;
public readonly InstName Name;
public InstOp(ulong address, ulong rawOpCode, InstName name, InstEmitter emitter, InstProps props)
{
Address = address;
RawOpCode = rawOpCode;
Name = name;
Emitter = emitter;
Props = props;
}
public ulong GetAbsoluteAddress()
{
return (ulong)((long)Address + (((int)(RawOpCode >> 20) << 8) >> 8) + 8);
}
}
}
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