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namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{
static class DefaultNames
{
public const string LocalNamePrefix = "temp";
public const string PerPatchAttributePrefix = "patch_attr_";
public const string IAttributePrefix = "in_attr";
public const string OAttributePrefix = "out_attr";
public const string ArgumentNamePrefix = "a";
public const string UndefinedName = "undef";
}
}
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