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using Ryujinx.Graphics.Shader.StructuredIr;
using Ryujinx.Graphics.Shader.Translation;
namespace Ryujinx.Graphics.Shader.CodeGen
{
readonly struct CodeGenParameters
{
public readonly AttributeUsage AttributeUsage;
public readonly ShaderDefinitions Definitions;
public readonly ShaderProperties Properties;
public readonly HostCapabilities HostCapabilities;
public readonly ILogger Logger;
public readonly TargetApi TargetApi;
public CodeGenParameters(
AttributeUsage attributeUsage,
ShaderDefinitions definitions,
ShaderProperties properties,
HostCapabilities hostCapabilities,
ILogger logger,
TargetApi targetApi)
{
AttributeUsage = attributeUsage;
Definitions = definitions;
Properties = properties;
HostCapabilities = hostCapabilities;
Logger = logger;
TargetApi = targetApi;
}
}
}
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