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path: root/src/Ryujinx.Graphics.Shader/BufferUsageFlags.cs
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using System;

namespace Ryujinx.Graphics.Shader
{
    /// <summary>
    /// Flags that indicate how a buffer will be used in a shader.
    /// </summary>
    [Flags]
    public enum BufferUsageFlags : byte
    {
        None = 0,

        /// <summary>
        /// Buffer is written to.
        /// </summary>
        Write = 1 << 0,
    }
}