1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
|
using OpenTK.Graphics.OpenGL;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using System;
using System.Runtime.InteropServices;
using System.Threading;
namespace Ryujinx.Graphics.OpenGL
{
public static class Debugger
{
private static DebugProc _debugCallback;
private static int _counter;
public static void Initialize(GraphicsDebugLevel logLevel)
{
// Disable everything
GL.DebugMessageControl(DebugSourceControl.DontCare, DebugTypeControl.DontCare, DebugSeverityControl.DontCare, 0, (int[])null, false);
if (logLevel == GraphicsDebugLevel.None)
{
GL.Disable(EnableCap.DebugOutputSynchronous);
GL.DebugMessageCallback(null, IntPtr.Zero);
return;
}
GL.Enable(EnableCap.DebugOutputSynchronous);
if (logLevel == GraphicsDebugLevel.Error)
{
GL.DebugMessageControl(DebugSourceControl.DontCare, DebugTypeControl.DebugTypeError, DebugSeverityControl.DontCare, 0, (int[])null, true);
}
else if (logLevel == GraphicsDebugLevel.Slowdowns)
{
GL.DebugMessageControl(DebugSourceControl.DontCare, DebugTypeControl.DebugTypeError, DebugSeverityControl.DontCare, 0, (int[])null, true);
GL.DebugMessageControl(DebugSourceControl.DontCare, DebugTypeControl.DebugTypePerformance, DebugSeverityControl.DontCare, 0, (int[])null, true);
}
else
{
GL.DebugMessageControl(DebugSourceControl.DontCare, DebugTypeControl.DontCare, DebugSeverityControl.DontCare, 0, (int[])null, true);
}
_counter = 0;
_debugCallback = GLDebugHandler;
GL.DebugMessageCallback(_debugCallback, IntPtr.Zero);
Logger.Warning?.Print(LogClass.Gpu, "OpenGL Debugging is enabled. Performance will be negatively impacted.");
}
private static void GLDebugHandler(
DebugSource source,
DebugType type,
int id,
DebugSeverity severity,
int length,
IntPtr message,
IntPtr userParam)
{
string msg = Marshal.PtrToStringUTF8(message).Replace('\n', ' ');
switch (type)
{
case DebugType.DebugTypeError:
Logger.Error?.Print(LogClass.Gpu, $"{severity}: {msg}\nCallStack={Environment.StackTrace}", "GLERROR");
break;
case DebugType.DebugTypePerformance:
Logger.Warning?.Print(LogClass.Gpu, $"{severity}: {msg}", "GLPERF");
break;
case DebugType.DebugTypePushGroup:
Logger.Info?.Print(LogClass.Gpu, $"{{ ({id}) {severity}: {msg}", "GLINFO");
break;
case DebugType.DebugTypePopGroup:
Logger.Info?.Print(LogClass.Gpu, $"}} ({id}) {severity}: {msg}", "GLINFO");
break;
default:
if (source == DebugSource.DebugSourceApplication)
{
Logger.Info?.Print(LogClass.Gpu, $"{type} {severity}: {msg}", "GLINFO");
}
else
{
Logger.Debug?.Print(LogClass.Gpu, $"{type} {severity}: {msg}", "GLDEBUG");
}
break;
}
}
// Useful debug helpers
public static void PushGroup(string dbgMsg)
{
int counter = Interlocked.Increment(ref _counter);
GL.PushDebugGroup(DebugSourceExternal.DebugSourceApplication, counter, dbgMsg.Length, dbgMsg);
}
public static void PopGroup()
{
GL.PopDebugGroup();
}
public static void Print(string dbgMsg, DebugType type = DebugType.DebugTypeMarker, DebugSeverity severity = DebugSeverity.DebugSeverityNotification, int id = 999999)
{
GL.DebugMessageInsert(DebugSourceExternal.DebugSourceApplication, type, id, severity, dbgMsg.Length, dbgMsg);
}
}
}
|