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using Ryujinx.Graphics.Device;
using Ryujinx.Graphics.Nvdec.Image;
namespace Ryujinx.Graphics.Nvdec
{
readonly struct ResourceManager
{
public DeviceMemoryManager MemoryManager { get; }
public SurfaceCache Cache { get; }
public ResourceManager(DeviceMemoryManager mm, SurfaceCache cache)
{
MemoryManager = mm;
Cache = cache;
}
}
}
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