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using System;
using System.Runtime.InteropServices;
namespace Ryujinx.Graphics.Nvdec.Vp9.Common
{
internal static class MemoryUtil
{
public static unsafe void Copy<T>(T* dest, T* source, int length) where T : unmanaged
{
new Span<T>(source, length).CopyTo(new Span<T>(dest, length));
}
public static void Copy<T>(ref T dest, ref T source) where T : unmanaged
{
MemoryMarshal.CreateSpan(ref source, 1).CopyTo(MemoryMarshal.CreateSpan(ref dest, 1));
}
public static unsafe void Fill<T>(T* ptr, T value, int length) where T : unmanaged
{
new Span<T>(ptr, length).Fill(value);
}
}
}
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