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mirror/ryujinx
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An experimental Nintendo Switch Emulator written in C#
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path:
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src
/
Ryujinx.Graphics.Gpu
/
Shader
Mode
Name
Size
-rw-r--r--
CachedShaderBindings.cs
4412
log
plain
blame
-rw-r--r--
CachedShaderProgram.cs
2760
log
plain
blame
-rw-r--r--
CachedShaderStage.cs
1118
log
plain
blame
-rw-r--r--
ComputeShaderCacheHashTable.cs
2695
log
plain
blame
d---------
DiskCache
666
log
plain
-rw-r--r--
GpuAccessor.cs
9234
log
plain
blame
-rw-r--r--
GpuAccessorBase.cs
13636
log
plain
blame
-rw-r--r--
GpuAccessorState.cs
2862
log
plain
blame
-rw-r--r--
GpuChannelComputeState.cs
2337
log
plain
blame
-rw-r--r--
GpuChannelGraphicsState.cs
7591
log
plain
blame
-rw-r--r--
GpuChannelPoolState.cs
2162
log
plain
blame
d---------
HashTable
232
log
plain
-rw-r--r--
ResourceCounts.cs
847
log
plain
blame
-rw-r--r--
ShaderAddresses.cs
2257
log
plain
blame
-rw-r--r--
ShaderAsCompute.cs
571
log
plain
blame
-rw-r--r--
ShaderCache.cs
38603
log
plain
blame
-rw-r--r--
ShaderCacheHashTable.cs
10834
log
plain
blame
-rw-r--r--
ShaderCacheState.cs
448
log
plain
blame
-rw-r--r--
ShaderCodeAccessor.cs
1028
log
plain
blame
-rw-r--r--
ShaderDumpPaths.cs
1642
log
plain
blame
-rw-r--r--
ShaderDumper.cs
3951
log
plain
blame
-rw-r--r--
ShaderInfoBuilder.cs
20380
log
plain
blame
-rw-r--r--
ShaderSpecializationList.cs
3197
log
plain
blame
-rw-r--r--
ShaderSpecializationState.cs
45888
log
plain
blame
-rw-r--r--
TransformFeedbackDescriptor.cs
2167
log
plain
blame