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using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Shader;
using Ryujinx.Graphics.Shader.Translation;
namespace Ryujinx.Graphics.Gpu.Shader
{
class ShaderAsCompute
{
public IProgram HostProgram { get; }
public ShaderProgramInfo Info { get; }
public ResourceReservations Reservations { get; }
public ShaderAsCompute(IProgram hostProgram, ShaderProgramInfo info, ResourceReservations reservations)
{
HostProgram = hostProgram;
Info = info;
Reservations = reservations;
}
}
}
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