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namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
{
/// <summary>
/// Algorithm used to compress the cache.
/// </summary>
enum CompressionAlgorithm : byte
{
/// <summary>
/// No compression, the data is stored as-is.
/// </summary>
None,
/// <summary>
/// Deflate compression (RFC 1951).
/// </summary>
Deflate,
/// <summary>
/// Brotli compression (RFC 7932).
/// </summary>
Brotli,
}
}
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