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using Ryujinx.Graphics.GAL;
namespace Ryujinx.Graphics.Gpu.Image
{
/// <summary>
/// Texture swizzle color component.
/// </summary>
enum TextureComponent
{
Zero = 0,
Red = 2,
Green = 3,
Blue = 4,
Alpha = 5,
OneSI = 6,
OneF = 7,
}
static class TextureComponentConverter
{
/// <summary>
/// Converts the texture swizzle color component enum to the respective Graphics Abstraction Layer enum.
/// </summary>
/// <param name="component">Texture swizzle color component</param>
/// <returns>Converted enum</returns>
public static SwizzleComponent Convert(this TextureComponent component)
{
return component switch
{
TextureComponent.Zero => SwizzleComponent.Zero,
TextureComponent.Red => SwizzleComponent.Red,
TextureComponent.Green => SwizzleComponent.Green,
TextureComponent.Blue => SwizzleComponent.Blue,
TextureComponent.Alpha => SwizzleComponent.Alpha,
TextureComponent.OneSI or TextureComponent.OneF => SwizzleComponent.One,
_ => SwizzleComponent.Zero,
};
}
}
}
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