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using Ryujinx.Graphics.Device;
using System;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Gpu.Engine.MME
{
/// <summary>
/// FIFO word.
/// </summary>
readonly struct FifoWord
{
/// <summary>
/// GPU virtual address where the word is located in memory.
/// </summary>
public ulong GpuVa { get; }
/// <summary>
/// Word value.
/// </summary>
public int Word { get; }
/// <summary>
/// Creates a new FIFO word.
/// </summary>
/// <param name="gpuVa">GPU virtual address where the word is located in memory</param>
/// <param name="word">Word value</param>
public FifoWord(ulong gpuVa, int word)
{
GpuVa = gpuVa;
Word = word;
}
}
/// <summary>
/// Macro Execution Engine interface.
/// </summary>
interface IMacroEE
{
/// <summary>
/// Arguments FIFO.
/// </summary>
Queue<FifoWord> Fifo { get; }
/// <summary>
/// Should execute the GPU Macro code being passed.
/// </summary>
/// <param name="code">Code to be executed</param>
/// <param name="state">GPU state at the time of the call</param>
/// <param name="arg0">First argument to be passed to the GPU Macro</param>
void Execute(ReadOnlySpan<int> code, IDeviceState state, int arg0);
}
}
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