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using Ryujinx.Graphics.Gpu.Engine.Types;
namespace Ryujinx.Graphics.Gpu.Engine.Dma
{
/// <summary>
/// Buffer to texture copy parameters.
/// </summary>
struct DmaTexture
{
#pragma warning disable CS0649 // Field is never assigned to
public MemoryLayout MemoryLayout;
public int Width;
public int Height;
public int Depth;
public int RegionZ;
public ushort RegionX;
public ushort RegionY;
#pragma warning restore CS0649
}
}
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