blob: 23b9be5ca72535c80f2a13624471ef597f5f1a68 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
|
namespace Ryujinx.Graphics.Gpu
{
/// <summary>
/// Common Maxwell GPU constants.
/// </summary>
static class Constants
{
/// <summary>
/// Maximum number of compute uniform buffers.
/// </summary>
/// <remarks>
/// This does not reflect the hardware count, the API will emulate some constant buffers using
/// global memory to make up for the low amount of compute constant buffers supported by hardware (only 8).
/// </remarks>
public const int TotalCpUniformBuffers = 17; // 8 hardware constant buffers + 9 emulated (14 available to the user).
/// <summary>
/// Maximum number of compute storage buffers.
/// </summary>
/// <remarks>
/// The maximum number of storage buffers is API limited, the hardware supports an unlimited amount.
/// </remarks>
public const int TotalCpStorageBuffers = 16;
/// <summary>
/// Maximum number of graphics uniform buffers.
/// </summary>
public const int TotalGpUniformBuffers = 18;
/// <summary>
/// Maximum number of graphics storage buffers.
/// </summary>
/// <remarks>
/// The maximum number of storage buffers is API limited, the hardware supports an unlimited amount.
/// </remarks>
public const int TotalGpStorageBuffers = 16;
/// <summary>
/// Maximum number of transform feedback buffers.
/// </summary>
public const int TotalTransformFeedbackBuffers = 4;
/// <summary>
/// Maximum number of render target color buffers.
/// </summary>
public const int TotalRenderTargets = 8;
/// <summary>
/// Number of shader stages.
/// </summary>
public const int ShaderStages = 5;
/// <summary>
/// Maximum number of vertex attributes.
/// </summary>
public const int TotalVertexAttribs = 16; // FIXME: Should be 32, but OpenGL only supports 16.
/// <summary>
/// Maximum number of vertex buffers.
/// </summary>
public const int TotalVertexBuffers = 16;
/// <summary>
/// Maximum number of viewports.
/// </summary>
public const int TotalViewports = 16;
/// <summary>
/// Maximum size of gl_ClipDistance array in shaders.
/// </summary>
public const int TotalClipDistances = 8;
/// <summary>
/// Byte alignment for texture stride.
/// </summary>
public const int StrideAlignment = 32;
/// <summary>
/// Byte alignment for block linear textures
/// </summary>
public const int GobAlignment = 64;
/// <summary>
/// Number of the uniform buffer reserved by the driver to store the storage buffer base addresses.
/// </summary>
public const int DriverReservedUniformBuffer = 0;
/// <summary>
/// Maximum size that an storage buffer is assumed to have when the correct size is unknown.
/// </summary>
public const ulong MaxUnknownStorageSize = 0x100000;
/// <summary>
/// Size of a bindless texture handle as exposed by guest graphics APIs.
/// </summary>
public const int TextureHandleSizeInBytes = sizeof(ulong);
}
}
|