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using Ryujinx.Graphics.GAL.Multithreading.Commands.Program;
using Ryujinx.Graphics.GAL.Multithreading.Model;
namespace Ryujinx.Graphics.GAL.Multithreading.Resources
{
class ThreadedProgram : IProgram
{
private readonly ThreadedRenderer _renderer;
public IProgram Base;
internal bool Compiled;
public ThreadedProgram(ThreadedRenderer renderer)
{
_renderer = renderer;
}
private TableRef<T> Ref<T>(T reference)
{
return new TableRef<T>(_renderer, reference);
}
public void Dispose()
{
_renderer.New<ProgramDisposeCommand>().Set(Ref(this));
_renderer.QueueCommand();
}
public byte[] GetBinary()
{
ResultBox<byte[]> box = new();
_renderer.New<ProgramGetBinaryCommand>().Set(Ref(this), Ref(box));
_renderer.InvokeCommand();
return box.Result;
}
public ProgramLinkStatus CheckProgramLink(bool blocking)
{
ResultBox<ProgramLinkStatus> box = new();
_renderer.New<ProgramCheckLinkCommand>().Set(Ref(this), blocking, Ref(box));
_renderer.InvokeCommand();
return box.Result;
}
}
}
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