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namespace Ryujinx.Graphics.GAL.Multithreading.Model
{
readonly struct TableRef<T>
{
private readonly int _index;
public TableRef(ThreadedRenderer renderer, T reference)
{
_index = renderer.AddTableRef(reference);
}
public T Get(ThreadedRenderer renderer)
{
return (T)renderer.RemoveTableRef(_index);
}
public T2 GetAs<T2>(ThreadedRenderer renderer) where T2 : T
{
return (T2)renderer.RemoveTableRef(_index);
}
}
}
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