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mirror/ryujinx
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An experimental Nintendo Switch Emulator written in C#
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path:
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src
/
Ryujinx.Graphics.GAL
/
Multithreading
/
Commands
Mode
Name
Size
-rw-r--r--
BarrierCommand.cs
380
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-rw-r--r--
BeginTransformFeedbackCommand.cs
624
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d---------
Buffer
153
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-rw-r--r--
ClearBufferCommand.cs
853
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-rw-r--r--
ClearRenderTargetColorCommand.cs
986
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-rw-r--r--
ClearRenderTargetDepthStencilCommand.cs
1172
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-rw-r--r--
CommandBufferBarrierCommand.cs
445
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-rw-r--r--
CopyBufferCommand.cs
1015
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d---------
CounterEvent
112
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-rw-r--r--
DispatchComputeCommand.cs
742
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-rw-r--r--
DrawCommand.cs
1018
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-rw-r--r--
DrawIndexedCommand.cs
880
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-rw-r--r--
DrawIndexedIndirectCommand.cs
660
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-rw-r--r--
DrawIndexedIndirectCountCommand.cs
1155
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-rw-r--r--
DrawIndirectCommand.cs
625
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-rw-r--r--
DrawIndirectCountCommand.cs
1120
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-rw-r--r--
DrawTextureCommand.cs
1169
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-rw-r--r--
EndHostConditionalRenderingCommand.cs
480
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-rw-r--r--
EndTransformFeedbackCommand.cs
445
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-rw-r--r--
IGALCommand.cs
298
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d---------
ImageArray
170
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d---------
Program
160
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plain
d---------
Renderer
773
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plain
d---------
Sampler
52
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plain
-rw-r--r--
SetAlphaTestCommand.cs
725
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-rw-r--r--
SetBlendStateAdvancedCommand.cs
608
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-rw-r--r--
SetBlendStateCommand.cs
643
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-rw-r--r--
SetDepthBiasCommand.cs
831
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-rw-r--r--
SetDepthClampCommand.cs
538
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-rw-r--r--
SetDepthModeCommand.cs
538
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-rw-r--r--
SetDepthTestCommand.cs
583
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-rw-r--r--
SetFaceCullingCommand.cs
628
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-rw-r--r--
SetFrontFaceCommand.cs
563
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-rw-r--r--
SetImageArrayCommand.cs
940
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-rw-r--r--
SetImageArraySeparateCommand.cs
985
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-rw-r--r--
SetImageCommand.cs
1035
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-rw-r--r--
SetIndexBufferCommand.cs
724
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-rw-r--r--
SetLineParametersCommand.cs
650
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-rw-r--r--
SetLogicOpStateCommand.cs
633
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-rw-r--r--
SetMultisampleStateCommand.cs
632
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-rw-r--r--
SetPatchParametersCommand.cs
1006
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-rw-r--r--
SetPointParametersCommand.cs
949
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-rw-r--r--
SetPolygonModeCommand.cs
691
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-rw-r--r--
SetPrimitiveRestartCommand.cs
656
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-rw-r--r--
SetPrimitiveTopologyCommand.cs
614
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-rw-r--r--
SetProgramCommand.cs
806
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-rw-r--r--
SetRasterizerDiscardCommand.cs
583
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-rw-r--r--
SetRenderTargetColorMasksCommand.cs
850
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-rw-r--r--
SetRenderTargetsCommand.cs
971
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-rw-r--r--
SetScissorsCommand.cs
694
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-rw-r--r--
SetStencilTestCommand.cs
607
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-rw-r--r--
SetStorageBuffersCommand.cs
824
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-rw-r--r--
SetTextureAndSamplerCommand.cs
1138
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-rw-r--r--
SetTextureArrayCommand.cs
956
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-rw-r--r--
SetTextureArraySeparateCommand.cs
1001
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-rw-r--r--
SetTransformFeedbackBuffersCommand.cs
859
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-rw-r--r--
SetUniformBuffersCommand.cs
824
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-rw-r--r--
SetUserClipDistanceCommand.cs
676
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-rw-r--r--
SetVertexAttribsCommand.cs
859
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-rw-r--r--
SetVertexBuffersCommand.cs
885
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-rw-r--r--
SetViewportsCommand.cs
765
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d---------
Texture
664
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d---------
TextureArray
179
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-rw-r--r--
TextureBarrierCommand.cs
415
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-rw-r--r--
TextureBarrierTiledCommand.cs
440
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-rw-r--r--
TryHostConditionalRenderingCommand.cs
975
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-rw-r--r--
TryHostConditionalRenderingFlushCommand.cs
1065
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d---------
Window
51
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