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using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
using System.Linq;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.TextureArray
{
struct TextureArraySetSamplersCommand : IGALCommand, IGALCommand<TextureArraySetSamplersCommand>
{
public readonly CommandType CommandType => CommandType.TextureArraySetSamplers;
private TableRef<ThreadedTextureArray> _textureArray;
private int _index;
private TableRef<ISampler[]> _samplers;
public void Set(TableRef<ThreadedTextureArray> textureArray, int index, TableRef<ISampler[]> samplers)
{
_textureArray = textureArray;
_index = index;
_samplers = samplers;
}
public static void Run(ref TextureArraySetSamplersCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
ThreadedTextureArray textureArray = command._textureArray.Get(threaded);
textureArray.Base.SetSamplers(command._index, command._samplers.Get(threaded).Select(sampler => ((ThreadedSampler)sampler)?.Base).ToArray());
}
}
}
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