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using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
using System.Buffers;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
{
struct TextureSetDataCommand : IGALCommand, IGALCommand<TextureSetDataCommand>
{
public readonly CommandType CommandType => CommandType.TextureSetData;
private TableRef<ThreadedTexture> _texture;
private TableRef<IMemoryOwner<byte>> _data;
public void Set(TableRef<ThreadedTexture> texture, TableRef<IMemoryOwner<byte>> data)
{
_texture = texture;
_data = data;
}
public static void Run(ref TextureSetDataCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
ThreadedTexture texture = command._texture.Get(threaded);
texture.Base.SetData(command._data.Get(threaded));
}
}
}
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