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using Ryujinx.Graphics.GAL.Multithreading.Model;
using System;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetVertexAttribsCommand : IGALCommand, IGALCommand<SetVertexAttribsCommand>
{
public readonly CommandType CommandType => CommandType.SetVertexAttribs;
private SpanRef<VertexAttribDescriptor> _vertexAttribs;
public void Set(SpanRef<VertexAttribDescriptor> vertexAttribs)
{
_vertexAttribs = vertexAttribs;
}
public static void Run(ref SetVertexAttribsCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
ReadOnlySpan<VertexAttribDescriptor> vertexAttribs = command._vertexAttribs.Get(threaded);
renderer.Pipeline.SetVertexAttribs(vertexAttribs);
command._vertexAttribs.Dispose(threaded);
}
}
}
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