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using Ryujinx.Graphics.GAL.Multithreading.Model;
using System;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetTransformFeedbackBuffersCommand : IGALCommand, IGALCommand<SetTransformFeedbackBuffersCommand>
{
public readonly CommandType CommandType => CommandType.SetTransformFeedbackBuffers;
private SpanRef<BufferRange> _buffers;
public void Set(SpanRef<BufferRange> buffers)
{
_buffers = buffers;
}
public static void Run(ref SetTransformFeedbackBuffersCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
Span<BufferRange> buffers = command._buffers.Get(threaded);
renderer.Pipeline.SetTransformFeedbackBuffers(threaded.Buffers.MapBufferRanges(buffers));
command._buffers.Dispose(threaded);
}
}
}
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