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using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
using Ryujinx.Graphics.Shader;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetImageCommand : IGALCommand, IGALCommand<SetImageCommand>
{
public readonly CommandType CommandType => CommandType.SetImage;
private ShaderStage _stage;
private int _binding;
private TableRef<ITexture> _texture;
public void Set(ShaderStage stage, int binding, TableRef<ITexture> texture)
{
_stage = stage;
_binding = binding;
_texture = texture;
}
public static void Run(ref SetImageCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.SetImage(command._stage, command._binding, command._texture.GetAs<ThreadedTexture>(threaded)?.Base);
}
}
}
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