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using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
using Ryujinx.Graphics.Shader;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetImageArraySeparateCommand : IGALCommand, IGALCommand<SetImageArraySeparateCommand>
{
public readonly CommandType CommandType => CommandType.SetImageArraySeparate;
private ShaderStage _stage;
private int _setIndex;
private TableRef<IImageArray> _array;
public void Set(ShaderStage stage, int setIndex, TableRef<IImageArray> array)
{
_stage = stage;
_setIndex = setIndex;
_array = array;
}
public static void Run(ref SetImageArraySeparateCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.SetImageArraySeparate(command._stage, command._setIndex, command._array.GetAs<ThreadedImageArray>(threaded)?.Base);
}
}
}
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