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using Ryujinx.Graphics.GAL.Multithreading.Model;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
{
struct GetCapabilitiesCommand : IGALCommand, IGALCommand<GetCapabilitiesCommand>
{
public readonly CommandType CommandType => CommandType.GetCapabilities;
private TableRef<ResultBox<Capabilities>> _result;
public void Set(TableRef<ResultBox<Capabilities>> result)
{
_result = result;
}
public static void Run(ref GetCapabilitiesCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
command._result.Get(threaded).Result = renderer.GetCapabilities();
}
}
}
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