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using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
{
struct CreateTextureCommand : IGALCommand, IGALCommand<CreateTextureCommand>
{
public readonly CommandType CommandType => CommandType.CreateTexture;
private TableRef<ThreadedTexture> _texture;
private TextureCreateInfo _info;
public void Set(TableRef<ThreadedTexture> texture, TextureCreateInfo info)
{
_texture = texture;
_info = info;
}
public static void Run(ref CreateTextureCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
command._texture.Get(threaded).Base = renderer.CreateTexture(command._info);
}
}
}
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